Projektdateien hinzufügen.

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twoischnig committed 2023-11-28 00:57:50 +01:00
1 parent cbbf47885d
commit 2674eb2a10
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Net;
using System.Text;
using System.Threading.Tasks;
namespace LobbyClientTest
{
internal class FakeGameHost
{
private Socket _socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
private const int bufSize = 8 * 1024;
private State state = new State();
private EndPoint epFrom = new IPEndPoint(IPAddress.Any, 0);
private AsyncCallback recv = null;
public bool isHost;
public class State
{
public byte[] buffer = new byte[bufSize];
}
public int Server(int port)
{
_socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.ReuseAddress, true);
_socket.ExclusiveAddressUse = false;
_socket.Bind(new IPEndPoint(IPAddress.Any, port));
Receive();
return ((IPEndPoint)_socket.LocalEndPoint!).Port;
}
public void Send(EndPoint ep, string text)
{
byte[] data = Encoding.ASCII.GetBytes(text);
_socket.SendTo(data, 0, data.Length, SocketFlags.None, ep);
}
private void Receive()
{
_socket.BeginReceiveFrom(state.buffer, 0, bufSize, SocketFlags.None, ref epFrom, recv = (ar) =>
{
State so = (State)ar.AsyncState;
int bytes = _socket.EndReceiveFrom(ar, ref epFrom);
_socket.BeginReceiveFrom(so.buffer, 0, bufSize, SocketFlags.None, ref epFrom, recv, so);
Console.WriteLine($"Game {(isHost ? "host" : "client")} received: {epFrom.ToString()}: {bytes}, {Encoding.ASCII.GetString(so.buffer, 0, bytes)}");
if (isHost)
Send(epFrom, "Hello from Game Server!");
}, state);
}
}
}
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net7.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\LobbyClient\LobbyClient.csproj" />
</ItemGroup>
</Project>
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// See https://aka.ms/new-console-template for more information
using Lobbies;
using LobbyClientTest;
using LobbyServerDto;
using System.Net;
Console.WriteLine("Starting lobby client!");
var lobbyClient = new LobbyClient();
var cancellationTokenSource = new CancellationTokenSource();
List<LobbyInfo> openLobbies = new List<LobbyInfo>();
lobbyClient.Connect("localhost", 8088, cancellationTokenSource.Token);
FakeGameHost fakeGameHost = new FakeGameHost();
int myPort = fakeGameHost.Server(0);
IPEndPoint? hostInfo = null;
bool running = true;
_ = Task.Run(() =>
{
while (running)
{
foreach (var lobbyEvent in lobbyClient.ReadEvents(20))
{
switch (lobbyEvent.EventType)
{
case LobbyClientEventTypes.Connected:
{
var p = Console.GetCursorPosition();
Console.SetCursorPosition(0, p.Top);
Console.WriteLine("Lobby client connected!");
Console.Write(">");
lobbyClient.ObserveLobbies(GameGuids.NFS);
}
break;
case LobbyClientEventTypes.LobbyAdd:
case LobbyClientEventTypes.LobbyUpdate:
{
var lobbyInfo = lobbyEvent.EventData as LobbyInfo;
openLobbies.Add(lobbyInfo!);
var p = Console.GetCursorPosition();
Console.SetCursorPosition(0, p.Top);
Console.WriteLine($"LobbyInfo: {lobbyInfo!.Id}, name: {lobbyInfo.Name}, mode: {lobbyInfo.GameMode}, maxplayercount: {lobbyInfo.MaxPlayerCount}, playercount: {lobbyInfo.PlayerCount}, password: {lobbyInfo.PasswordProtected}");
Console.Write(">");
}
break;
case LobbyClientEventTypes.LobbyDelete:
{
var lobbyDelete = lobbyEvent.EventData as LobbyDelete;
var existingLobby = openLobbies.FirstOrDefault(l => l.Id == lobbyDelete!.Id);
if (existingLobby != null)
openLobbies.Remove(existingLobby);
var p = Console.GetCursorPosition();
Console.SetCursorPosition(0, p.Top);
Console.WriteLine($"LobbyDelete: {lobbyDelete!.Id}");
Console.Write(">");
}
break;
case LobbyClientEventTypes.Failed:
{
var reason = lobbyEvent.EventData as LobbyClientDisconnectReason;
var p = Console.GetCursorPosition();
Console.SetCursorPosition(0, p.Top);
Console.WriteLine($"Lobby connection failed! WasError: {reason!.WasError}, error: {reason.ErrorMessage}");
running = false;
}
break;
case LobbyClientEventTypes.LobbyHostInfo:
{
var lobbyHostInfo = lobbyEvent.EventData as LobbyHostInfo;
var p = Console.GetCursorPosition();
Console.SetCursorPosition(0, p.Top);
Console.WriteLine($"Host info for lobby {lobbyHostInfo!.LobbyId} is {lobbyHostInfo.HostIp}:{lobbyHostInfo.HostPort}!");
hostInfo = new IPEndPoint(IPAddress.Parse(lobbyHostInfo.HostIp!), lobbyHostInfo.HostPort);
Console.WriteLine($"Requesting nat punch!");
lobbyClient.RequestLobbyNatPunch(lobbyHostInfo.LobbyId, null, null, myPort);
Console.Write(">");
}
break;
case LobbyClientEventTypes.LobbyRequestNatPunch:
{
var lobbyRequestNatPunch = lobbyEvent.EventData as LobbyRequestNatPunch;
var p = Console.GetCursorPosition();
Console.SetCursorPosition(0, p.Top);
Console.WriteLine($"Nat punch requested to {lobbyRequestNatPunch!.ClientIp}:{lobbyRequestNatPunch.ClientPort}!");
//NatPuncher.NatPunch(new IPEndPoint(IPAddress.Any, myPort), new IPEndPoint(IPAddress.Parse(lobbyRequestNatPunch.ClientIp!), lobbyRequestNatPunch.ClientPort));
var ep = new IPEndPoint(IPAddress.Parse(lobbyRequestNatPunch.ClientIp!), lobbyRequestNatPunch.ClientPort);
for (int z = 0; z < 16; z++)
{
fakeGameHost.Send(ep, "Nat Falcon Punch!");
}
lobbyClient.NotifyLobbyNatPunchDone(lobbyRequestNatPunch.NatPunchId);
Console.Write(">");
}
break;
case LobbyClientEventTypes.LobbyNatPunchDone:
{
var lobbyNatPunchDone = lobbyEvent.EventData as LobbyNatPunchDone;
var p = Console.GetCursorPosition();
Console.SetCursorPosition(0, p.Top);
Console.WriteLine($"Nat punch request done!");
Console.WriteLine($"Connecting game client!");
fakeGameHost.Send(hostInfo!, "Hello from Game Client!");
Console.Write(">");
}
break;
case LobbyClientEventTypes.Disconnected:
{
var p = Console.GetCursorPosition();
Console.SetCursorPosition(0, p.Top);
Console.WriteLine($"Lobby disonnected!");
running = false;
}
break;
}
}
Thread.Sleep(10);
}
});
while (running)
{
Console.Write(">");
var line = Console.ReadLine();
if (line != null)
{
switch (line)
{
case "host":
{
Console.WriteLine("Hosting game ...");
lobbyClient.HostLobby(GameGuids.NFS, "Hallo, Welt!", 1, 8, null, null, myPort);
fakeGameHost.isHost = true;
}
break;
case "host stop":
{
Console.WriteLine("Stop hosting game ...");
lobbyClient.CloseLobby();
fakeGameHost.isHost = false;
}
break;
case "join":
{
Console.WriteLine("Trying to join first lobby ...");
var firstLobby = openLobbies.FirstOrDefault();
if (firstLobby != null)
{
lobbyClient.RequestLobbyHostInfo(firstLobby.Id, null);
}
else
{
Console.WriteLine("Seeing no open lobby!");
}
}
break;
case "observe":
{
Console.WriteLine("Observing lobby list ...");
lobbyClient.ObserveLobbies(GameGuids.NFS);
}
break;
case "observe stop":
{
Console.WriteLine("Stop observing lobby list ...");
lobbyClient.StopObservingLobbies();
}
break;
case "exit":
running = false;
break;
}
}
}
lobbyClient.Stop();
lobbyClient.Dispose();