using System.ComponentModel.DataAnnotations; namespace LobbyServerDto { [LobbyMessage] public partial class LobbyUpdate { public string Name { get; set; } = string.Empty; public int GameMode { get; set; } public int PlayerCount { get; set; } public int MaxPlayerCount { get; set; } public byte[]? PasswordHash { get; set; } [MaxLength(32)] public string? HostIp { get; set; } public int HostPort { get; set; } } }