using System.ComponentModel.DataAnnotations; namespace LobbyServerDto { /// /// Send from host to lobby server and releyed to the client by lobby server if the nat punch is finished. /// [LobbyMessage] public partial class LobbyNatPunchDone { /// /// The lobby this nat punch was for /// public Guid LobbyId { get; set; } /// /// Id of the nat punch that the lobby server requested from us in /// public int NatPunchId { get; set; } /// /// The external ip of the host /// [MaxLength(32)] public string? ExternalIp { get; set; } /// /// The external port of the host /// public int ExternalPort { get; set; } } }