namespace LobbyServerDto
{
///
/// If send from host closes and deletes a lobby.
/// If received by client, the lobby with the Id parameter has been closed
///
[LobbyMessage]
public partial class LobbyDelete
{
///
/// If received by client, this contains the lobby id. Does not need to be set if the host sends this request.
///
public Guid Id { get; set; }
///
/// If received by client, this contains the game id. Does not need to be set if the host sends this request.
///
public Guid GameId { get; set; }
}
}