namespace LobbyServerDto { /// /// If send from host closes and deletes a lobby. /// If received by client, the lobby with the Id parameter has been closed /// [LobbyMessage] public partial class LobbyDelete { /// /// If received by client, this contains the lobby id. Does not need to be set if the host sends this request. /// public Guid Id { get; set; } /// /// If received by client, this contains the game id. Does not need to be set if the host sends this request. /// public Guid GameId { get; set; } } }