LobbyServer/LobbyClient/LobbyClient.cs

276 lines
11 KiB
C#

using LobbyServerDto;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Security.Cryptography;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Lobbies
{
public class LobbyClient : IDisposable
{
TcpLobbbyClient tcpClient = new TcpLobbbyClient();
private readonly ConcurrentQueue<LobbyClientEvent> events = new ConcurrentQueue<LobbyClientEvent>();
BufferRental bufferRental = new BufferRental(4096);
public void Connect(string host, int port, CancellationToken cancellationToken)
{
try
{
cancellationToken.ThrowIfCancellationRequested();
using var cts = cancellationToken.Register(() =>
{
tcpClient.Stop();
});
tcpClient.DataReceived -= TcpClient_DataReceived;
tcpClient.DataReceived += TcpClient_DataReceived;
tcpClient.Disconnected -= TcpClient_Disconnected;
tcpClient.Disconnected += TcpClient_Disconnected;
tcpClient.Connected -= TcpClient_Connected;
tcpClient.Connected += TcpClient_Connected;
_ = Task.Run(() => tcpClient.Connect(host, port));
}
catch
{
}
}
public IEnumerable<LobbyClientEvent> ReadEvents(int maxEvents)
{
if (events.Count > 0)
{
maxEvents = Math.Min(maxEvents, events.Count);
while (maxEvents > 0)
{
if(events.TryDequeue(out var _event))
{
yield return _event;
}
else
{
break;
}
}
}
}
public void HostLobby(Guid gameId, string name, int gameMode, int maxPlayerCount,string? password, string? ip, int port)
{
var lobbyCreate = new LobbyCreate()
{
GameId = gameId,
Name = name,
GameMode = gameMode,
MaxPlayerCount = maxPlayerCount,
PlayerCount = 0,
PasswordHash = string.IsNullOrEmpty(password) ? null : SHA256.HashData(Encoding.UTF8.GetBytes(password)),
HostIp = ip,
HostPort = port
};
byte[] messageData = bufferRental.Rent();
var len = lobbyCreate.Serialize(messageData);
_ = Task.Run(async () => { await tcpClient.Send(messageData, 0, len); bufferRental.Return(messageData); });
}
public void RequestLobbyHostInfo(Guid lobbyId, string? password)
{
var lobbyCreate = new LobbyRequestHostInfo()
{
LobbyId = lobbyId,
PasswordHash = string.IsNullOrEmpty(password) ? null : SHA256.HashData(Encoding.UTF8.GetBytes(password)),
};
byte[] messageData = bufferRental.Rent();
var len = lobbyCreate.Serialize(messageData);
_ = Task.Run(async () => { await tcpClient.Send(messageData, 0, len); bufferRental.Return(messageData); });
}
public void RequestLobbyNatPunch(Guid lobbyId, string? password, string? clientIp, int clientPort)
{
var lobbyRequestNatPunch = new LobbyRequestNatPunch()
{
LobbyId = lobbyId,
PasswordHash = string.IsNullOrEmpty(password) ? null : SHA256.HashData(Encoding.UTF8.GetBytes(password)),
ClientIp = clientIp,
ClientPort = clientPort
};
byte[] messageData = bufferRental.Rent();
var len = lobbyRequestNatPunch.Serialize(messageData);
_ = Task.Run(async () => { await tcpClient.Send(messageData, 0, len); bufferRental.Return(messageData); });
}
public void UpdateLobby(string name, int gameMode, int maxPlayerCount, int playerCount, string? password, string? ip, int port)
{
var lobbyUpdate = new LobbyUpdate()
{
Name = name,
GameMode = gameMode,
MaxPlayerCount = maxPlayerCount,
PlayerCount = playerCount,
PasswordHash = string.IsNullOrEmpty(password) ? null : SHA256.HashData(Encoding.UTF8.GetBytes(password)),
HostIp = ip,
HostPort = port
};
byte[] messageData = bufferRental.Rent();
var len = lobbyUpdate.Serialize(messageData);
_ = Task.Run(async () => { await tcpClient.Send(messageData, 0, len); bufferRental.Return(messageData); });
}
public void CloseLobby()
{
var lobbyDelete = new LobbyDelete()
{
};
byte[] messageData = bufferRental.Rent();
var len = lobbyDelete.Serialize(messageData);
_ = Task.Run(async () => { await tcpClient.Send(messageData, 0, len); bufferRental.Return(messageData); });
}
public void ObserveLobbies(Guid gameId)
{
var lobbiesObserve = new LobbiesObserve() { GameId = gameId };
byte[] messageData = bufferRental.Rent();
var len = lobbiesObserve.Serialize(messageData);
_ = Task.Run(async () => { await tcpClient.Send(messageData, 0, len); bufferRental.Return(messageData); });
}
public void StopObservingLobbies()
{
var lobbiesStopObserve = new LobbiesStopObserve() { };
byte[] messageData = bufferRental.Rent();
var len = lobbiesStopObserve.Serialize(messageData);
_ = Task.Run(async () => { await tcpClient.Send(messageData, 0, len); bufferRental.Return(messageData); });
}
public void NotifyLobbyNatPunchDone(int natPunchId)
{
var lobbyNatPunchDone = new LobbyNatPunchDone() { NatPunchId = natPunchId };
byte[] messageData = bufferRental.Rent();
var len = lobbyNatPunchDone.Serialize(messageData);
_ = Task.Run(async () => { await tcpClient.Send(messageData, 0, len); bufferRental.Return(messageData); });
}
public void Stop()
{
tcpClient.Stop();
}
private void TcpClient_Connected()
{
events.Enqueue(new LobbyClientEvent { EventType = LobbyClientEventTypes.Connected, EventData = null });
}
private void TcpClient_Disconnected(bool clean, string error)
{
if(!clean)
events.Enqueue(new LobbyClientEvent { EventType = LobbyClientEventTypes.Failed, EventData = new LobbyClientDisconnectReason { WasError = true, ErrorMessage = error } });
else
events.Enqueue(new LobbyClientEvent { EventType = LobbyClientEventTypes.Disconnected, EventData = new LobbyClientDisconnectReason { WasError = false, ErrorMessage = string.Empty } });
}
private int PeekTypeId(ReadOnlySpan<byte> buffer)
{
int typeId = 0;
int shift = 0;
int offset = 0;
byte b;
do
{
{
// Check for a corrupted stream. Read a max of 5 bytes.
// In a future version, add a DataFormatException.
if (shift == 5 * 7) // 5 bytes max per Int32, shift += 7
throw new FormatException("Format_Bad7BitInt32");
// ReadByte handles end of stream cases for us.
b = buffer[offset++];
typeId |= (b & 0x7F) << shift;
shift += 7;
}
} while ((b & 0x80) != 0);
return typeId;
}
private void TcpClient_DataReceived(int dataLength, Memory<byte> data)
{
try
{
if (dataLength > 0)
{
switch (PeekTypeId(data.Span))
{
case LobbyInfo.TypeId:
{
var lobbyInfo = LobbyInfo.Deserialize(data.Span);
if (lobbyInfo != null)
{
events.Enqueue(new LobbyClientEvent { EventType = LobbyClientEventTypes.LobbyUpdate, EventData = lobbyInfo });
}
}
break;
case LobbyDelete.TypeId:
{
var lobbyDelete = LobbyDelete.Deserialize(data.Span);
if (lobbyDelete != null)
{
events.Enqueue(new LobbyClientEvent { EventType = LobbyClientEventTypes.LobbyDelete, EventData = lobbyDelete });
}
}
break;
case LobbyHostInfo.TypeId:
{
var lobbyHostInfo = LobbyHostInfo.Deserialize(data.Span);
if (lobbyHostInfo != null)
{
events.Enqueue(new LobbyClientEvent { EventType = LobbyClientEventTypes.LobbyHostInfo, EventData = lobbyHostInfo });
}
}
break;
case LobbyRequestNatPunch.TypeId:
{
var lobbyRequestNatPunch = LobbyRequestNatPunch.Deserialize(data.Span);
if (lobbyRequestNatPunch != null)
{
events.Enqueue(new LobbyClientEvent { EventType = LobbyClientEventTypes.LobbyRequestNatPunch, EventData = lobbyRequestNatPunch });
}
}
break;
case LobbyNatPunchDone.TypeId:
{
var lobbyNatPunchDone = LobbyNatPunchDone.Deserialize(data.Span);
if (lobbyNatPunchDone != null)
{
events.Enqueue(new LobbyClientEvent { EventType = LobbyClientEventTypes.LobbyNatPunchDone, EventData = lobbyNatPunchDone });
}
}
break;
}
}
}
catch { }
}
public void Dispose()
{
tcpClient.Dispose();
}
}
}