51 lines
1.7 KiB
C#
51 lines
1.7 KiB
C#
using System.ComponentModel.DataAnnotations;
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using System.Net;
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namespace LobbyServerDto
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{
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/// <summary>
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/// If the host updates values of the lobby, it can send this request to update the lobby information on the lobby server
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/// </summary>
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[LobbyMessage]
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public partial class LobbyUpdate
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{
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/// <summary>
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/// The displayname of the lobby
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/// </summary>
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public string Name { get; set; } = string.Empty;
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/// <summary>
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/// The game mode of the lobby
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/// </summary>
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public int GameMode { get; set; }
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/// <summary>
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/// Current count of players in the lobby
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/// </summary>
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public int PlayerCount { get; set; }
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/// <summary>
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/// Max players in the lobby
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/// </summary>
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public int MaxPlayerCount { get; set; }
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/// <summary>
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/// The hash of the password required to enter this lobby
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/// </summary>
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public byte[]? PasswordHash { get; set; }
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/// <summary>
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/// The salt used to hash the password.
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/// </summary>
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[MaxLength(16)]
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public byte[]? PasswordSalt { get; set; }
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/// <summary>
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/// The hosts ip addresses locally detected. Used the the host information send to clients on their request.
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/// </summary>
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[MaxLength(32)]
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public IPAddress[]? HostIps { get; set; }
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/// <summary>
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/// The hosts port. Used the the host information send to clients on their request.
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/// </summary>
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public int HostPort { get; set; }
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/// <summary>
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/// The hosts echo port to try if a connection is possible.
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/// </summary>
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public int HostTryPort { get; set; }
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}
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} |