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Author SHA1 Message Date
Thomas Woischnig 1b9a7907d0 upm update13 2025-02-06 21:49:54 +01:00
Thomas Woischnig b1fdff5c8b upm update12 2025-02-06 21:49:34 +01:00
5 changed files with 28 additions and 2 deletions

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CHANGELOG.md Normal file
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# Changelog
## 1.0.0
### Features
- Initial release

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Copyright 2025 Incobyte
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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@ -45,7 +45,7 @@ Ensure that `ThoMagicRendererInclude.cginc` is included after the URP include fi
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityInstancing.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityInstancing.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "ThoMagicRenderer/Shaders/Include/ThoMagicRenderer.cginc" #include "Packages/com.incobyte.thomagicrenderer/Runtime/Resources/ThoMagicRenderer.cginc"
``` ```
Modify your shader structs and functions: Modify your shader structs and functions:
```hlsl ```hlsl
@ -87,7 +87,7 @@ Ensure `ThoMagicRendererInclude.cginc` is included after the HDRP include files:
```hlsl ```hlsl
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
#include "ThoMagicRenderer/Shaders/Include/ThoMagicRenderer.cginc" #include "Packages/com.incobyte.thomagicrenderer/Runtime/Resources/ThoMagicRenderer.cginc"
``` ```
Modify your shader structs and functions: Modify your shader structs and functions:
```hlsl ```hlsl