upm update12
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@@ -45,7 +45,7 @@ Ensure that `ThoMagicRendererInclude.cginc` is included after the URP include fi
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityInstancing.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityInstancing.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
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#include "ThoMagicRenderer/Shaders/Include/ThoMagicRenderer.cginc"
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#include "Packages/com.incobyte.thomagicrenderer/Runtime/Resources/ThoMagicRenderer.cginc"
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```
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```
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Modify your shader structs and functions:
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Modify your shader structs and functions:
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```hlsl
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```hlsl
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@@ -87,7 +87,7 @@ Ensure `ThoMagicRendererInclude.cginc` is included after the HDRP include files:
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```hlsl
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```hlsl
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
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#include "ThoMagicRenderer/Shaders/Include/ThoMagicRenderer.cginc"
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#include "Packages/com.incobyte.thomagicrenderer/Runtime/Resources/ThoMagicRenderer.cginc"
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```
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```
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Modify your shader structs and functions:
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Modify your shader structs and functions:
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```hlsl
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```hlsl
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