upm update12

main
Thomas Woischnig 2025-02-06 21:49:34 +01:00
parent 1afdef799f
commit b1fdff5c8b
1 changed files with 2 additions and 2 deletions

View File

@ -45,7 +45,7 @@ Ensure that `ThoMagicRendererInclude.cginc` is included after the URP include fi
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityInstancing.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityInstancing.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "ThoMagicRenderer/Shaders/Include/ThoMagicRenderer.cginc" #include "Packages/com.incobyte.thomagicrenderer/Runtime/Resources/ThoMagicRenderer.cginc"
``` ```
Modify your shader structs and functions: Modify your shader structs and functions:
```hlsl ```hlsl
@ -87,7 +87,7 @@ Ensure `ThoMagicRendererInclude.cginc` is included after the HDRP include files:
```hlsl ```hlsl
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
#include "ThoMagicRenderer/Shaders/Include/ThoMagicRenderer.cginc" #include "Packages/com.incobyte.thomagicrenderer/Runtime/Resources/ThoMagicRenderer.cginc"
``` ```
Modify your shader structs and functions: Modify your shader structs and functions:
```hlsl ```hlsl