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@@ -12,6 +12,9 @@ namespace Assets.ThoMagic.Renderer
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{
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public class FrameRenderer
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{
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#if UNITY_EDITOR
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[InitializeOnLoadMethod]
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#endif
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[RuntimeInitializeOnLoadMethod]
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public static void Initialize()
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{
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@@ -126,11 +126,11 @@ void Frag(PackedVaryingsMeshToPS packedInput, OUTPUT_GBUFFER(outGBuffer) #ifdef
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- Scriptable Render Pipeline (SRP)
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## License
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This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.
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This project is licensed under the MIT License - see the [LICENSE](LICENSE.md) file for details.
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## Contributing
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Pull requests are welcome! If you have any improvements or bug fixes, feel free to contribute.
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## Contact
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For questions or support, please reach out via [GitHub Issues](https://github.com/yourusername/ThoMagicRenderer/issues).
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For questions or support, please reach out via [Issues](https://git.incobyte.de/public/ThomagicRenderer/issues).
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